Tuesday, July 27, 2010

But It Grieves My Heart, Love, To See You Tryin' To Be A Part Of A World That Just Don't Exist


Ramona and Beezus (Allen, 2010)

In our world technology moves at a break neck pace, you practically buy the latest gadget and the device has already been outclassed by the next technology on the horizon. I turn on the news and hear the horrors of the world, I see the Datelines, the rehabs, the violence, the predators, and the beaters. So amidst all these horrors is it possible to find solace in a film that acts as a pure artifice, in a world that technology and horror has seemingly left in the past, the America of yesteryear, an America that perhaps has always been idealized but has never purely existed? Standing on the outskirts of these horrors is Ramona and Beezus, a little light of hope, a town where trouble exists, but is veiled by the wonder. I have little knowledge of the source material which has spawned the latest G Rated family film, yet even without this affinity I found it near impossible not to be captivated by this film's charm.

Detailing the journey of titular protagonist Ramona Quimby as she struggles to come to terms with her existence on Klickitat Street. While she confronts standard conflicts such as fitting in at school and dealing with a home life where she also stands out from her seemingly perfect sister, the film adds a compelling layer by having Ramona cope with the loss of loved ones, feelings of isolation, and the conflict of a completely changing home environment. And in this layer is a beautiful sincerity and respect for the audience, regardless of age, that is not afraid to explore the darker side of childhood and stray from the beautiful hand made day-dream sequences for incredibly effective dramatic segments.

These aspects create such a wonderful tone throughout much of the film, and the central performance from Joey King goes a long way in selling these scenes, but it helps that she is surrounding by a surprisingly talented cast. The actors who play the adults in the film all do believable jobs of handling their lines, and as the film continued on I found myself taken by the turn that John Corbett makes as the father; however, the stand out of the adults has to be the repentant egotist Hobart, played by Josh Duhamell. And then, of course, there is the most recognizable face in the film, Selena Gomez portraying the eldest girl in the core family, Beatrice "Beezus" Quimby. Selena possesses such a glowing and infection charm that it seems near impossible not to be taken by her acting, but despite her character being mostly irrelevant considering she is a titular character Selena's big scenes show an impressive range that she has demonstrated before, but not in such a concentrated capacity. One scene has Beezus walking home with her childhood friend Henry, and Selena turns in such an impressive performance in this specific scene that she appears to be set for much future success. King gives the better performance overall, though a good amount of that has to do with the character's role in the film and Selena's wise choice to play Beezus as human rather than an over the top vehicle to showcase her range.

But underlining all of the performances, the conflict, and even the wonder is the portrayal of an idealized America. What struck me while watching the film was the relative absence of technology, especially in relation to one incredibly contemporary problem that plays a large part in the story. This absence creates such a tension in the film by juxtaposing timeless aspects of the narrative and world with the contemporary concerns. And the more I consider the film I also notice an incredible absence of ethnicity, so much so that the only trace of African Americans came in the background in the final scene, and Sandra Oh, but even her role is minimal. Selena is even asked to pass as white. These aspects, perhaps even more than the ideas the film concerns itself with, offer a fascinating look at the Hollywood presentation of the ideal America, one that proves as uncomfortable as appealing. The simplicity of life, the wholesome concerns, and the importance of human bonding is all appealing and beautiful, but much like the wonder and charm in the films plot, a disturbing and dark side lurks underneath the surface.

Still, Ramona and Beezus does offer a celebration of nostalgia that, at the very least, constantly entertains and, at its best, proves to be enlightening. An America that has passed displayed in a genre of film that has apparently been all but forgotten in the wake of CGI extravaganzas and 3-D opuses. The film can likely be faulted for less than stellar comedy, but the film never seems incredibly concerned with generating laughs, just chuckles, the chief concern is the characters and the plot, letting these aspect develop naturally, and in that regard it succeeds. Ramona and Beezus is not a great film, perhaps it may even be mediocre, but is does offer a cinematic gust of fresh air that has only sat better and better with me since leaving the theater.

Comments are encouraged and, for anyone with a literary mind, I encourage checking out my poetry blog filled with all original works for your reading pleasure.

Also I am on the old Twitter thing so I guess you can follow me at twitter.com/FLYmeatwad.

Sunday, July 18, 2010

Try This Trick And Spin It, Yeah, Your Head Will Collapse When There's Nothing In It


Inception (Nolan, 2010)

At some point in time every person sleeps, and at some point we all dream, but in this universal trait of humanity do we ever truly experience this sensation with any sort of uniformity? Is this uniformity even necessary in such a personal experience? What happens if our personal experiences, all of our repression, hopes, desires, and fears are not only open for others to witness but to directly manipulate to the point where we do not know if the process is even personal anymore? But, above all else, when we peel back all the layers of our dreams are we left with the purest essence of our thoughts or behind all the twists and turns - the layers and the puzzles - do we find a nothingness? Christopher Nolan's Inception literally delves into the dream world and starts working out these puzzles, taking us along for the ride as we hope to discover something, or rather anything, at the center.

Running throughout the film the script presents two recurring ideas: ideas can act as a cancer that grow and consume us, setting the stage for the titular act to take place, and dreams are elaborately constructed puzzles in which we willingly or unwillingly lose ourselves. And the entire film follows these ideas to their logical conclusions, adding in parlor tricks to cause the audience to further explore the puzzle in hopes of finding the definitive solution. Yet if we - as DiCaprio's Cobb does in the film - become too focused on this mystery, losing sight of the other elements that make up the film. And for much of the film Nolan's use of action and flash make for interesting spectacle to distract from the lack of substance behind the style.

But for each Joseph Gordon Levitt floating through layer two we also have Cobb explaining the previously unmentioned concept of Limbo, and then having Hardy and Levitt talk about it a few minutes later, and then Page doing so near the end of the film. The film is so loaded with exposition that the world and story have about as much breathing room as a man dangling from a noose constructed from the labyrinth the film displays.

And the deeper I venture into this maze I am able to find a few more conclusions, brief glimpses of answer and satisfaction amidst the entire transformation of cities and case scenes, but the farther in I go the more this creeping notion at the back of my mind becomes more and more prevalent: I am not watching people. By the end of the film we are, quite intentionally, left wondering just how much of the film is reality and how much is fabrication, but in this wonder compassion is absent no matter what conclusion is reached. I can understand the need to purposefully make many of the secondary characters two dimensional in order to make one specific interpretation work, but even if I overlook the lack of humanity on display from any of the secondary players then I should be able to feel incredible compassion, or at least understand the motivation, for Cobb.

Unfortunately Cobb is written in such a way that makes him neither sympathetic nor interesting, despite DiCaprio's best efforts to bring a level of humanity to the character. Cobb needs to get back to his children, to reconcile his past, by any means necessary, but we are never meant to know how honest he is in any of his actions (past, present, or future) until the film's conclusion, and for a specific interpretation to work even then we cannot be completely sure of what motivates the character.

Which reveals the film's most notable flaws. Nolan constructs a film that is so concerned with working as a maze that he fails to present any sort of overarching theme that ties the entire film together. Because the ending poses a very simple dualistic question to the viewer I am led to believe that the film is concerned with the nature of reality and perception, but even when considering if it connections to the meaning of perception the film does not necessarily relate it to any greater purpose. The film strives so hard to be a puzzle, to plant ideas in the viewer's head, that at some point each viewer is going to reach a satisfying conclusion, and then the film stops. I am not sure if I am finished with this film, if I have reached a comfortable conclusion, but I know that if I see it another time, or a few more times, eventually I will reach a point where I will have gotten to the end of the maze.

When I watch a film, when I enjoy a film, I am hooked by the theme, the promise that no matter how much I watch it I will continue to learn more about myself and my place to the world, that even when I reach a conclusion in a year, five years, fifty years I should be able to take what I have learned and discover more from the text. When I call a film, or any work of art, great I do so because it reveals a part of humanity, the film can never end. With Inception a promise of finality exists, found each time Cobb or one of his cronies gave a monologue explaining the intricacies of the world, or the repetition of these same rules time and time again in the film, in the most simplistic manner imaginable. Not only did I feel unfulfilled walking out of the theater, but as I draw closer to the end of the puzzle my sense of completeness will only lessen, and that thought depresses me.

Depressed. Unfulfilled. Hollow. Ultimately meaningless. These are the conclusions that I found in Inception; when the layers of dreams are peeled away, when the smoke has faded, when the mirrors have broken, the core of the film attempts to stand naked and nothing more than a shell remains. I have other problems with the film as well, such as an inconsistent use of shaky-cam mixed with fixed and quick cuts, and an imposing score that acts far too obviously and overtly in every scene. Yet the film has its share of positives including a phenomenal performance from Tom Hardy and some immensely intricate and engaging action sequences. But positives and negatives not only break down along with the film, they seem meaningless in comparison to the lack of any shred of humanity, any real theme or purpose. Like our dreams Inception is an escape that occasionally proves to be exciting and compelling, but eventually we are going to hit a kick, bringing back all the stark, harshly depressing realities.

Comments are encouraged and, for anyone with a literary mind, I encourage checking out my poetry blog filled with all original works for your reading pleasure.

Also I am on the old Twitter thing so I guess you can follow me at twitter.com/FLYmeatwad.

Monday, July 12, 2010

When You Punish A Child For Dreaming His Dream Don't Expect Him To Thank Or Forgive You


Cyrus (Duplass and Duplass, 2010)

In the past couple of years there seems to be one runaway indie comedy that is usually distributed by Fox Searchlight that reaches an unexpected amount of people and is met with surprise financial success. The most notable of these films are Juno and Little Miss Sunshine, both comedies that attempt to combine dramatic elements and complex characters to create genre hybrids offering more meat than the average romantic comedies that inundate theaters on a near weekly basis. In many ways Cyrus follows in the footsteps of these films, but unlike the other Searchlight features the new film from the Duplass Brothers seeks to bring an entirely new genre, mumblecore, to the masses. As a result the two have crafted one of the most interesting cinematic experiments in recent memory, creating a blend the likes of which your local coffee shop can only dream of concocting.

Cyrus takes so many conventions and places them directly at odds with the audience's expectations throughout the film, and from this aspect a portion of the film's genius is found. While I am no expert of mumblecore as a genre, of the films I have seen it appears that certain conventions of that genre are a heavily improvised script, generally lower key actors, and minimal camerawork to create a more 'realistic' film. So how do you do this when you have the queens of the indie scene, Catherine Keener and Marisa Tomei, Seth Rogen 2.0, Jonah Hill, and dramatist turned Tim and Eric vet, John C. Reily, headlining your film? Well you coax a magical performance from each and every one of these actors. In each performance is a brutally honest depiction of humanity, the complexities of love and the need for security. Stripped down to their basic elements we have a man seeking a major change clashing with an individual attempting to hold on not only to a life of security, but hoping to avoid being completely alone in the world around him. What Hill does with the Cyrus character is absolutely breathtaking, but not only is his turn completely stunning, the Duplass brothers have crafted such a wonderful character that he really deserves much more inspection.

The name Cyrus is, in many ways, completely fitting in regard to the film's themes and the character. While the source is questionable, the entomology section of the Wikipedia article states that the name means either "to bestow care" or "humiliator of the enemy in verbal contest," two traits completely attributed to the titular character. He has a need for nurture, and the film establishes his relationship with his mother as being the only fulfilling one in his life, so Cyrus's decision to act out against John is understandable. The stakes are so intense, but because Reily serves as the film's main character we are asked to also sympathize with him, and the character is incredibly easy to sympathize with throughout the film. At the very start of the film a party occurs, and the energy captured during this scene is so intense and well constructed that it absolutely gravitates throughout the rest of the film. This energy, paired with the sympathy that Cyrus does generate for himself, provides a beautifully engaging central conflict.

The construction of the film is also incredibly important when looking at Cyrus as well because the camerawork also plays against so many conventions. The most distinguishing trait of the film is the abundant use of zooms, giving the viewer a more intimate look at these characters, but even above that the zooms act as a way to work with the tension created between all the different aspects of convention playing against one another. The movie is a comedy as much as it is a drama, and because of the type of comedy, a much quieter and serious style, an underlying melancholy is found in the words, which generates an uneasiness throughout the film. The zooms don't allow the viewer much time to breathe or gain a sense of security, not only giving a layer of direct sympathy to our connection with Cyrus's grasp to hold on to what is comfortable at any cost, but also to heighten the uneasiness in each individual scene.

Cyrus is a film that finds complexity in its simplicity, but also does not allow the narrative to carry all the weight. The construction of the film, each zoom, each shot, each quietly creepy look from Hill, they all work simultaneously to enhance both the tone and themes. The film constantly builds to an ultimate clash of enormous forces until it crescendos beautifully as we see ideologies lashing out against each other. And I was left staggering back to my car after the credits started to flash by, and then I broke down in tears, and while I had a feeling during the film, after having a chance to mull it over more and see how perfectly all the elements work together, I knew Cyrus was not only a great film, but one of the year's best.

Comments are encouraged and, for anyone with a literary mind, I encourage checking out my poetry blog filled with all original works for your reading pleasure.

Also I am on the old Twitter thing so I guess you can follow me at twitter.com/FLYmeatwad.

Thursday, July 1, 2010

We Raise Up A Little Roof Against The Cold


Winter's Bone (Granik, 2010)

While I sat in the theater watching Winter's Bone I had memories begin flooding back to me, memories of films of a similar ilk. Shotgun Stories, All the Real Girls, and even the magnificent George Washington all stand as similar films to Granik's first feature length film since 2004. In many ways I half expected to see David Gordon Green's name flash across the screen as a co-director, or at least, as is the case with Shotgun Stories, a producer. But it never did, and when the credits started to roll and Granik's name rolled across the screen I had a throbbing desire to check out the rest of her work because, to be quite honest, Winter's Bone is currently a top contender for my best film from the first half of 2010. Granik brings a harshness to her landscapes and its inhabitants that compliment one another brilliantly, a world that has slowly plodded on simply to keep up with the rest of the country. The barren hills and shacks are populated with televisions, stoves, and machinery, but the film's look is decidedly bleak and causes these marks of modern times to echo the citizens.

Ree Dolly, played brilliantly by the startlingly enticing Jennifer Lawrence, is a seventeen year old woman who works as her house by day, caring for her younger brother and sister, and tracks her father Jesup down by night in order to save her home. I watch her on screen and it becomes apparent that, while she appears to be a modern individual, she is like the land. She continues to move on throughout the film, but ultimately she is stagnant and broken down. Her attempts to join the military are ill placed, her attempts to find her father are constantly met with failure, and she is surrounded by drug dealers, users, and violent posses. Lawrence brings the perfect resolve to this character, unwavering determination and drive the face of adversity, and as the film progressions we as viewers become like Ree; without question we continue and hope because we see that, if she can keep watch over her siblings, there is a chance her brother and sister do not have to be contained. I still do not completely know how Lawrence so masterfully captures this resolve, but her turn as Ree is complex and gripping. She is, of course, surrounded by a terrific supporting cast, but just as Ree is the anchor in this world, Lawrence is the film's ballast (side note: this film also reminds me a bit of Ballast.)

What strikes me so much about this film is not only Granik's ability to create such a well developed mood through the characters and the landscapes, but to also maintain a sense of urgency through the script. Very often films of this nature get so caught up in character development that standard 'action' falls by the wayside, and while the characters here, and certainly in other films, are strong enough to sustain a feature length production, the plot's driving force is genuinely intriguing and engaging. Granik lays out the film's stakes so perfectly that we realize the severity of the situation even before events become violent. If the Dolly house is seized a good chance exists that this family is doomed for at least another generation. But the strength of the script does not stop in its ability to weave character study aspects with traditional plot elements; instead, the script even reaches farther to address basic aspects of humanity. The familial unit, in so many diverse forms, is examined, as is the entire concept of humans as social beings. The building of a society and the construction of values. The film's subtext is not only staggering, but truly astounding.

I knew little of Winter's Bone going in, and what little I did know I had expected to enjoy, but in many ways this film is built for me to love. The film is as meditative as it is tense, as layered as it is simplistic, and a rare film that bleeds atmosphere while hardly ever faltering in any other aspect. Winter's Bone contains all the detail and beauty of a wonderfully painted portrait, knock out cinematography, and such an incredibly strong central performance that I imagine Lawrence will be one of the first names to pop up come December when I am making a year end wrap up list. More films should be as expertly crafted as Winter's Bone.

Generals Gathered In Their Masses Just Like Witches At Black Masses


Micmacs (Jeunet, 2010)

The French are a people filled to the brim with whimsy. At least what I know of Jean-Pierre Jeunet's filmography gives me grounds with which I formed this notion. I have never seen Juenet's most famous film, Amelie, but if Micmacs is any indication of what I can expect from that film, I suppose I ought to spend some time watching the other film. What struck me so much about Micmacs was the way that the scenes simply flow into one another, capturing perfectly the a range of emotions that each scene demands. While the film is, by nature, an incredibly light hearted event, what surprised me was not how well the comedy on display is handled, but rather how suspenseful and dramatic the film became during the 'heist' sequences. These scenes blend comedy with delightfully dark moments to create such an engaging mood.

The film also never takes itself incredibly seriously, which adds to the mood created by the blending of reality with surreality. The film opens with a shockingly jarring few sequences involving a few bouts with death that, for me, came completely out of left field. These scenes were completely necessary though, as well as very enjoyable, as they provide set up for the rest of the film. Actually, this film narratively bears a remarkable amount of resemblance to one of my favorite films of last year, Fantastic Mr. Fox. Our protagonist attempts to take down two big businesses in a decidedly whimsical manner. But the difference is found in the much more overt social commentary that comes along with Jeunet's film. While Fox reaches greater understanding by serving as a critique of classicism, Jeunet is more concerned with the directly 'human' troubles that companies, specifically companies designed to create war, cause in the world. Early on in the film one of the company heads boasts that his weapons are designed to maximize on collateral damage to cost the enemy more money than dead soldiers would require.

One aspect that I particularly loved was the inclusion of billboards throughout the film that boasted the film's title and were direct mirrors of the scene that was currently playing out. Given the film's introduction this aspect added another layer of intrigue, causing me to wonder exactly how much of the world on display is 'real.' The entire film builds to a climax that is immensely rewarding, tying the film up wonderfully and solidifying the generally fantastic pacing on display. While Jeunet's work does occasionally feel a bit too topical in its approach, and despite a number of scenes occasionally carrying on to the point where the whimsy became slightly overwhelming, Micmacs is an enjoyable and self aware romp through a just barely surreal France.

Tuesday, June 22, 2010

The FOXHOUND Chronicles - Metal Gear Marathon Introduction

In the 1960's Bob Dylan recorded three records that collectively have come to be recognized as one of the era's greatest cultural triumphs. Years later George Lucas's Star Wars films built a universe that captivated a nation. Even after that literature is revolutionized by the release of Twilight! All culture, good and bad, uses the series format to create worlds, explore complex themes, and even uncover a bit about humanity. I propose that, since Bob Dylan released his records all those years ago, no single individual has crafted as important a cultural touchstone as Hideo Kojima. In the form of the Metal Gear Solid series (and, I suppose I will soon discover, the Metal Gear series) Kojima displays a brilliant awareness of the world surrounding us all, traditional story telling techniques, and the uniqueness of the medium he uses to tell his stories.

I hope to apply a closer inspection of each game individually and in a larger context, discussing the artistic merits of Kojima's universe with a specific focus on the aspects that distinguish Kojima's games from those of his contemporaries and the similarities his works bear to other storytelling mediums. Combined with the man's one of a kind perspective these games not only transcend the medium, but also demand inclusion in the cultural cannon. Even more impressive is Kojima's future prospects, as he clearly is showing few signs of slowing down in his output, even if his time int he Metal Gear Solid universe is finally drawing to a slow close. Through weekly, or more depending on time, blog entries I will track my progress in these games (though mostly all are replays) and record my observations. At the conclusion of each game I will post a lengthy entry that is more focused on specific aspects of each game in relation to my larger goals.

Sunday, June 20, 2010

And The Ancient Empty Street's Too Dead For Dreaming


Toy Story 3 (Unkrich, 2010)

With Toy Story 3 Pixar has attempted to return to an incredibly successful universe years later and capture the same charm that made the originals so endearing to so many viewers. Flashes of Star Wars. But will Pixar be able to follow in Lucas's footsteps and effectively deepen their world and characters while improving in nearly every way over the original material? With years of mediocre films clogging up their studio in the past decade, yielding only two and a half films of any substantial value, I was skeptical that the studio would have success. While I certainly am not surprised with the results, I found myself a bit surprised at how well specific aspects of the film are handled.

First let us talk about the positives, my friends. We shall strip away all of the fat: throw the shoehorned in jokes away, toss aside the sight gags, forget about all the action and adventure, and focus squarely on the idea of transition. Whether transitioning from life at home to life alone, high school to college, teenager to adult, any change and the gray area between our own prescribed blacks and whites. Early on in the film we see Andy sit back in his chair and peer around his room for what will be one of the last times in his life, and he lets out a sigh. In this sigh the film captures more power than any of the dialogue can hope to ever encompass. Similarly, Woody's pleas with the toys to return to Andy after a mix up has them feeling cast aside, we see both humans and non-humans struggling to reconcile their old life with an unformed future. Later in the film an incredibly touching moment is shared between Andy and his mother. These brief glimpses at honest emotion, conveyed excellently in context, do what successful works of art accomplish: hit on aspects of humanity without feeling artificial. And for the most part, surprisingly, these moments are spread out instead of lumped together to simply 'get' the audience as they were in Up, or far too few as they were in Wall*E. The final scene goes on far too long and becomes a bit too manipulative, but the outline of honest humanity still shines through, at least mostly.

However, Toy Story 3 is hampered by all the fat around the edges, despite the film's attempts to conceal the weaker points that seemingly weave their way in to keep audiences entertained as a standard action/adventure film in the vein of Up and Wall*E's dreadful final 'chase' acts. Essentially, Toy Story 3 is Toy Story 2 except better paced. Remember the not so funny part in Toy Story 2 where the two Buzz Lightyears got mixed up and the one acted like Buzz did in at the start of the first film? That aspect is mostly back again, except now Buzz is back to acting like a 'real' spaceman while speaking Spanish! And dancing! Zany! And the whole lovable, elderly, fat guy who turns out to be controlling, manipulative, and downright despicable, remember that bit? Well that plot line is recycled in the form of Lotso, a bear abandoned by his former owner, making a nice foil for Jesse. Speaking of Jesse, recall how intolerable she was in the previous film? Well she is better in this one because her role is incredibly downsized. Since the film cuts between so many different areas so quickly, and has the characters constantly moving forward, Jesse, and really very few of the toys, ever get to take center stage, which results in some fairly underdeveloped characters. At one point Woody encounters three new toys, all of which seemed interesting, but these characters are on the screen for such a short time they feel more like joke devices than actual characters, resulting in really simplistic interpretations of these individuals. The same can be said of the figures in Lotso's 'family.'

The simplicity is the largest problem that I have with Toy Story. When you have such a complex and layered concept at the center of the film I imagine that the characters would not be so black and white. But with the exception of the giant baby, and I guess Ken, the film is packed with stagnant characters. None of the toys make any major changes, even Woody's supposed realization that they are better together with someone else than separated while he stays with Andy, is complicated by the way Woody essentially becomes a figure comparable to Lotso. But the film pays no attention to this idea, the toys are happy, so Woody is right.This aspect is one of many small bits of logic that break apart when one looks very deeply into the film. How does Lotso know the telephone is in league with Woody and gang? How does that kite get blown so far up in the sky? How can the aliens operate a crane? Why does Lotso need a cane if the spa area can fix even the oldest toys? Why can he run so quickly at the end? They just happen.

A number of the aspects of Toy Story 3 just happen, seemingly because that is what is supposed to happen. So we get an excruciatingly long heist sequence at the end. We have a confrontation with Lotso, an inexplicable grasp of Woody's leg to keep the 'action' sequence going. We also have a Dreamworks~esque back and forth with Barbie and Ken, complete with pitch perfect musical cues and slow motion that would fit right in during the lowest of Shrek films. And a costume changing montage that, if I recall correctly, makes use of "Kung-Fu Fighting." The only thing missing was "Barbie Girl" at some point. The back and forths are not funny, actually there are only a few occasions of legitimate humor in the film. What makes the movie tolerable, and oddly what prevents it from being very good, is how quickly it moves the plot forward and how little time we spend with each group of characters. Barbie and Ken are painful to watch, but these bits are fine because they do not go on incredibly long. Same with any bits involving Jesse. Sadly that means the portions with Andy and Woody are also short, but better these good parts be brief than the bad parts be too long.

As a refinement of Toy Story 2, Toy Story 3 works on just about every level. As a successor to Toy Story, this film falls incredibly short. As an entry in Pixar's catalog, Toy Story 3 is, like many of the studio's films, a middle of the road feature that contains flashes of enjoyment and even brilliance, but is held back by so many paint by numbers story telling techniques, irritating characters, and flat jokes that these features seem lesser by comparison. However, the greatest achievement of Toy Story 3 is the restraint in how emotion is handled. My largest problem with the first ten minutes of Up the obvious manipulation going on in that portion of the film, a trait that only became more apparent as the film tried to integrate emotion further in the run time, and the same can be said of Wall*E and even parts of the masterful Ratatouille. When Toy Story 3 attempts to create a specific mood it works so well, it is just a shame the rest of the film has to exist.

PS: The short before the film was pretty good, and watching Night and Day pal around was enjoyable. The short film genre works for Pixar so well because it allows them to take an incredibly simplistic concept, and the ultimate message of this film certainly is painfully obvious early on and incredibly generic, but through they can play with visuals in such inventive ways and break out that message in an interesting enough way that it makes the simplicity forgivable. I prefer more experimental short films because they allow for much more complex and ambiguous ideas to be explored while engaging me on a cerebral level, but for the opposite end of the spectrum, Day & Night does a pretty great job at being entertaining.

Comments are encouraged and, for anyone with a literary mind, I encourage checking out my poetry blog filled with all original works for your reading pleasure.

Also I am on the old Twitter thing so I guess you can follow me at twitter.com/FLYmeatwad.