In the 1960's Bob Dylan recorded three records that collectively have come to be recognized as one of the era's greatest cultural triumphs. Years later George Lucas's Star Wars films built a universe that captivated a nation. Even after that literature is revolutionized by the release of Twilight! All culture, good and bad, uses the series format to create worlds, explore complex themes, and even uncover a bit about humanity. I propose that, since Bob Dylan released his records all those years ago, no single individual has crafted as important a cultural touchstone as Hideo Kojima. In the form of the Metal Gear Solid series (and, I suppose I will soon discover, the Metal Gear series) Kojima displays a brilliant awareness of the world surrounding us all, traditional story telling techniques, and the uniqueness of the medium he uses to tell his stories.
I hope to apply a closer inspection of each game individually and in a larger context, discussing the artistic merits of Kojima's universe with a specific focus on the aspects that distinguish Kojima's games from those of his contemporaries and the similarities his works bear to other storytelling mediums. Combined with the man's one of a kind perspective these games not only transcend the medium, but also demand inclusion in the cultural cannon. Even more impressive is Kojima's future prospects, as he clearly is showing few signs of slowing down in his output, even if his time int he Metal Gear Solid universe is finally drawing to a slow close. Through weekly, or more depending on time, blog entries I will track my progress in these games (though mostly all are replays) and record my observations. At the conclusion of each game I will post a lengthy entry that is more focused on specific aspects of each game in relation to my larger goals.
Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Tuesday, June 22, 2010
Thursday, August 13, 2009
And The Sun's So Hot I Think I'll Catch Fire And Burn Up In The Summer Air So Moist And Sweet
Summer Hours (Assayas, 2009)
So I reckon I should get this out of the way right now, I have not yet seen the French film from last year that is apparently part of this series, The Flight of the Red Balloon. Actually, my exposure to French cinema, both modern and the New Wave movement, is rather limited. However, as of this writing the only other French film I have seen this year, The Class, currently sits as my sixth best film released in 2009, so I found myself fairly excited as I sat down and went into Olivier Assayas' latest film, Summer Hours. Focusing on the surviving family of some French artist, I don't really get into these details because I do not know a damn thing about paintings and sculptures and stuff like that, in about a 100 minute run time, Summer Hours explores different concepts about loss and memory, along with the economic extension of real world circumstances that are important to more affluent families. While I knew little of the film upon entering, the first scene at the estate is a stylistic bang that really cements what proves to be an incredibly visually striking film. The first fifteen minutes or so set up the film and the characters so wonderfully that I found myself mostly swept up in the world being presented.
A- or 4.1984892174238015472385320157
Comments are welcome and, for anyone with a literary mind, I encourage checking out my poetry blog filled with all original works for your reading pleasure.
Also I am on the old Twitter thing so I guess you can follow me at twitter.com/FLYmeatwad.
Labels:
art,
death,
emotion,
escape,
family,
film,
France,
French,
life,
loss,
love,
movies,
Processed Grass,
reality,
summer,
Summer Hours
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